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Abyssian Ships / Shintan game art

Recently discovered those on an old archive. I actually thought they were lost.
These ships, done in 2014, were inspired by the so-called "Californian drones" and part of a viral UFO hoax that existed around 2007. If you'd like to know more, just google for "C.A.R.E.T.".
I uploaded them to Sketchfab and they display *mostly* okay, except for some weird shadow issues on two models.

The other three pictures were from "Shintan", a game I wanted to use the UFOs in, but the models were too complex and the game lagged massively as soon as two or three ships were on screen.

The Seeker is a fighter/attack drone that would have been a primary enemy in the game.

The Seeker is a fighter/attack drone that would have been a primary enemy in the game.

Abyssian Seeker

The Cutter is a backbone ship for the Abyssian fleet. It got its name not from the type of ship but actual cutting. The idea was that the Abyssian drones would fly around, explore and conduct experiments without caring wether they are causing harm.

The Cutter is a backbone ship for the Abyssian fleet. It got its name not from the type of ship but actual cutting. The idea was that the Abyssian drones would fly around, explore and conduct experiments without caring wether they are causing harm.

You can see some strange shadow going on here. I have no clue what is going on, the wide arm is just a modified cube, flat surfaces and low-poly. I tried fixing it by rotating the parts, but it only sort of fixed one segment.

The Vivisector is a variant of the Cutter. Maybe it houses additional labs or more powerful sensor equipment.

The Vivisector is a variant of the Cutter. Maybe it houses additional labs or more powerful sensor equipment.

Again, strange shadows going on on that wide arm. If anyone knows how to remedy that, please let me know. So far I wasn't very lucky with Sketchfab.

The Commander would have served as a boss in the game. Huge and complex, it serves as warship and mobile base. I like how it turned out.

The Commander would have served as a boss in the game. Huge and complex, it serves as warship and mobile base. I like how it turned out.

The most complex of the four models, and it actually seems to work fine. Glad it does. Also animated.

Serenity - this was supposed to be a player ship. Armed with two laser guns, holding down the fire button would make them fire faster and faster until they overheated, causing them to stop working for a moment.

Serenity - this was supposed to be a player ship. Armed with two laser guns, holding down the fire button would make them fire faster and faster until they overheated, causing them to stop working for a moment.

Vertigo - a "caster type" player ship, the weapon could be charged by holding down the fire button.

Vertigo - a "caster type" player ship, the weapon could be charged by holding down the fire button.

Behemoth - a player ship. Its only weapon is the "space flail", which constantly orbits the ship, harming everything it touches. Holding down the fire button would hold the flail in front of the ship, making it bounce up and down.

Behemoth - a player ship. Its only weapon is the "space flail", which constantly orbits the ship, harming everything it touches. Holding down the fire button would hold the flail in front of the ship, making it bounce up and down.